Team ICO Games Magazine - Issue #04 November '08
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Post-release quotes by Fumito Ueda on Shadow of the Colossus
Outside the shadows: Talking with the makers of ICO and Shadow of the Colossus
Words of incredible wisdom: Chatting about Team ICO with Derek Littlewood
News Channel - English / Italiano / Francais

30/09/2008 - SCEJ to announce 9 PS3 titles at this year's TGS
11/09/2008
- Team ICO given special Visual Arts award at CEDEC 2008
14/08/2008 - gamesTM reports on Fumito Ueda’s new game progress
13/08/2008 - Shuhei Yoshida talks on Fumito Ueda with Game Informer
07/08/2008 - Kenji Eno talks about Fumito Ueda and his time at Warp

Article Spotlight

“I concentrated on creating the game world as if it was from long, long ago, and not something that was created for the game. It was, of course, important to make a great game field but what was important to me was to create reality in the space given.”
Post-release quotes on Shadow of the Colossus

Top Story

30/09/2008 - Sony Computer Entertainment Japan to announce 9 PS3 titles at this year's TGS

Sony Computer Entertainment Japan has today revealed they have plans to show 9 previously unannounced titles for PlayStation 3 and another 3 for PlayStation Portable at the Tokyo Game Show 2008, which is being held at the Makuhari Messe in Chiba between the 9th and 12th of this month. The games, all presented in playable form, are either being developed or produced by JAPAN Studio, SCEJ's subsidiary for software development.

Persisting rumours keep suggesting that Fumito Ueda's new project may be announced together with these games during Sony's stand presentation next week.

The Da Vinci interview: Miyuki Miyabe talks with Fumito Ueda

The Da Vinci interview: Miyuki Miyabe talks with Fumito Ueda
"I don’t want players to try and think what my ideas for the story were. I want them to direct the story themselves."

To commemorate the launch of the new “Da Vinci” magazine, Miyuki Miyabe, author of “The Castle of Mist,” the novel based on ICO, talks with game director, Fumito Ueda, about his latest title, Shadow of the Colossus.

Miyuki Miyabe: I’m really looking forward to playing Shadow of the Colossus, but is this new game’s world connected to that of your previous title, ICO?

Fumito Ueda: Yes they are, even though it was not our intention to connect both worlds when we started working on the game.

MM: From the footage I’ve seen, looks and sound are very close to those of ICO. Especially the sound of the wind around you, it felt like playing ICO all over again.

FU: I see. We weren’t aware of this when creating the game. I guess it comes natural when you use similar development techniques on different projects.

MM: In ICO, the story was set so the player could interpret it in as many ways as you can imagine. Why is it so?

FU: Video games are different from other media - they are interactive. In order to move the players we have to create a believable world and then let them imagine everything else. I don’t want players to try and think what my ideas for the story were. I want them to direct the story themselves.

MM: Generally, to present a story, games use narration and a lot of energy is spent describing those happenings to the player. However both ICO and Shadow of the Colossus are games of a few words…

FU: That’s right. I want my games to have believable stories but narrative imposes a set plot, predetermined ideas. That would be an obstacle to interaction. I want players to approach the story however they want.

MM: I do like the style of your games, but it was difficult for me to write the novel for ICO, there were too little words! (laughs)

FU: Shadow of the Colossus does have some more lines of conversation. But, like I said I want every player go through their own story and arrive to their own conclusion. This is no different than the way I approached ICO’s plot.

MM: Well, that means it will be more fun coming up with ideas for another novel! I want to do that as fast as I can, but first I have to finish the novel I’m writing now. (laughs)

Reading Material

Post-release quotes by Fumito Ueda on Shadow of the Colossus
Fumito Ueda talks about the development of Shadow of the Colossus [ Read ] [ PDF ]

Outside the shadows: Talking with the makers of ICO and Shadow of the Colossus
Fumito Ueda and Kenji Kaido sit down and talk about making their two games at DICE Summit 2006 [ Read ] [ PDF ]

Words of incredible wisdom: Chatting about Team ICO with Derek Littlewood
Free Radical Design's Project Lead, Derek Littlewood, shares his opinion on two of his favourite games; ICO and Shadow of the Colossus [ Read ] [ PDF ]

ICO - Q&A with Fumito Ueda and Kenji Kaido
SCEE sits down with the creators of ICO for a Q&A session explaining why their game must not be missed [ Read ] [ PDF ]

The Da Vinci interview: Miyuki Miyabe talks with Fumito Ueda about Shadow of the Colossus
Miyuki Miyabe, author of “The Castle of Mist,” the novel based on ICO, talks with Fumito Ueda about his latest title, Shadow of the Colossus [ Read ] [ PDF ]

Fumito Ueda talks at Game For Future 2007
Hirokazu Hamamura, head of video games magazine publisher Enterbrain, interviews Fumito Ueda at GFF 2007 [ Read ] [ PDF ]

A puzzling duo: Interview with Fumito Ueda and Kenji Kaido
Chronic'art magazine talks with the duo behind the two most artistically inclined games of the last decade [ Read ] [ PDF ]

Shadows over Italy: Interview with Fumito Ueda and Kenji Kaido
Vincenzo Aversa has the chance to ask the developers of Shadow of the Colossus about their game and their philosophy of games design [ Read ] [ PDF ]

The man behind the master-piece: Interview with Fumito Ueda
Official PlayStation 2 Magazine UK meets the man behind the critically acclaimed masterpiece, ICO, to unlock the secrets behind the castle walls [ Read ] [ PDF ]

They might be giants: Interview with Fumito Ueda and Kenji Kaido
Official PlayStation 2 Magazine UK corners the developers behind Shadow of the Colossus for a chat about art, arty games and killing massive monsters [ Read ] [ PDF ]

Report: Fumito Ueda at the Nordic Game Conference 2008
Swedish journalist, Jonny Knutsson, interviews Fumito Ueda about his games at the Nordic Game Conference [ Read ] [ PDF ]

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