Team ICO Games Magazine - Issue #04 November '08
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Post-release quotes by Fumito Ueda on Shadow of the Colossus
Outside the shadows: Talking with the makers of ICO and Shadow of the Colossus
Words of incredible wisdom: Chatting about Team ICO with Derek Littlewood
News Channel - English / Italiano / Francais

30/09/2008 - SCEJ to announce 9 PS3 titles at this year's TGS
11/09/2008
- Team ICO given special Visual Arts award at CEDEC 2008
14/08/2008 - gamesTM reports on Fumito Ueda’s new game progress
13/08/2008 - Shuhei Yoshida talks on Fumito Ueda with Game Informer
07/08/2008 - Kenji Eno talks about Fumito Ueda and his time at Warp

Article Spotlight

“I concentrated on creating the game world as if it was from long, long ago, and not something that was created for the game. It was, of course, important to make a great game field but what was important to me was to create reality in the space given.”
Post-release quotes on Shadow of the Colossus

Top Story

30/09/2008 - Sony Computer Entertainment Japan to announce 9 PS3 titles at this year's TGS

Sony Computer Entertainment Japan has today revealed they have plans to show 9 previously unannounced titles for PlayStation 3 and another 3 for PlayStation Portable at the Tokyo Game Show 2008, which is being held at the Makuhari Messe in Chiba between the 9th and 12th of this month. The games, all presented in playable form, are either being developed or produced by JAPAN Studio, SCEJ's subsidiary for software development.

Persisting rumours keep suggesting that Fumito Ueda's new project may be announced together with these games during Sony's stand presentation next week.

Fumito Ueda at Game For Future 2007

Fumito Ueda at Game For Future 2007
"I just wanted to put on the screen something of quality, something I would like to play myself."

Hirokazu Hamamura, head of video games magazine publisher Enterbrain, interviews Fumito Ueda at Game For Future 2007.

Hirokazu Hamamura: The Famicom has been out for ages!

Fumito Ueda: Actually I didn’t own a Famicom. I was more of a Sega fan.

HH: When did you decide you wanted to work in the video games industry?

FU: I started working in this industry when I was 25 years old. I graduated from Osaka University of Arts and wanted to do a living as an artist. But being an artist doesn’t bring food to your table… I was also interested in computers, particularly in CG technology. I took the chance and started working with a video game company.

HH: You started with Warp, right? And you worked first on Enemy Zero.

FU: Yes I worked on Enemy Zero. I was responsible for animations.

HH: Do you feel nostalgic when you think back of those times?

FU: It was… an arduous job.

HH: What was so tough? Was it the people you worked with?

FU: No, no. It was just hard work. We had loads of work piled up that we had to put out of the way if we wanted to release the game. By the time we did that, everything speeded up and we made it.

HH: Then came ICO and Shadow of the Colossus. I guess the inner artist in you emerged once more in those games.

FU: I’m not aware it happens, it’s a very natural thing. I mean, now I have taken it for granted, it’s just the way I am, right? I just wanted to put on the screen something of quality, something I would like to play myself.

HH: Your new game is not out yet. It’s going to be for the PlayStation 3, right? Can you tell us something about it?

FU: Well, I don’t think I can. What I can say is that we are creating a game that its function is not just to kill time, but perhaps with a good story, something similar to the previous games.

HH: When do you think we’ll get to play it?

FU: It’s a little early to say.

HH: Maybe next year?

FU: Well…

Reading Material

Post-release quotes by Fumito Ueda on Shadow of the Colossus
Fumito Ueda talks about the development of Shadow of the Colossus [ Read ] [ PDF ]

Outside the shadows: Talking with the makers of ICO and Shadow of the Colossus
Fumito Ueda and Kenji Kaido sit down and talk about making their two games at DICE Summit 2006 [ Read ] [ PDF ]

Words of incredible wisdom: Chatting about Team ICO with Derek Littlewood
Free Radical Design's Project Lead, Derek Littlewood, shares his opinion on two of his favourite games; ICO and Shadow of the Colossus [ Read ] [ PDF ]

ICO - Q&A with Fumito Ueda and Kenji Kaido
SCEE sits down with the creators of ICO for a Q&A session explaining why their game must not be missed [ Read ] [ PDF ]

The Da Vinci interview: Miyuki Miyabe talks with Fumito Ueda about Shadow of the Colossus
Miyuki Miyabe, author of “The Castle of Mist,” the novel based on ICO, talks with Fumito Ueda about his latest title, Shadow of the Colossus [ Read ] [ PDF ]

Fumito Ueda talks at Game For Future 2007
Hirokazu Hamamura, head of video games magazine publisher Enterbrain, interviews Fumito Ueda at GFF 2007 [ Read ] [ PDF ]

A puzzling duo: Interview with Fumito Ueda and Kenji Kaido
Chronic'art magazine talks with the duo behind the two most artistically inclined games of the last decade [ Read ] [ PDF ]

Shadows over Italy: Interview with Fumito Ueda and Kenji Kaido
Vincenzo Aversa has the chance to ask the developers of Shadow of the Colossus about their game and their philosophy of games design [ Read ] [ PDF ]

The man behind the master-piece: Interview with Fumito Ueda
Official PlayStation 2 Magazine UK meets the man behind the critically acclaimed masterpiece, ICO, to unlock the secrets behind the castle walls [ Read ] [ PDF ]

They might be giants: Interview with Fumito Ueda and Kenji Kaido
Official PlayStation 2 Magazine UK corners the developers behind Shadow of the Colossus for a chat about art, arty games and killing massive monsters [ Read ] [ PDF ]

Report: Fumito Ueda at the Nordic Game Conference 2008
Swedish journalist, Jonny Knutsson, interviews Fumito Ueda about his games at the Nordic Game Conference [ Read ] [ PDF ]

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