Hirokazu Hamamura, head of video games magazine publisher Enterbrain, interviews Fumito Ueda at Game For Future 2007.
Hirokazu Hamamura: The Famicom has been out for ages!
Fumito Ueda: Actually I didn’t own a Famicom. I was more of a Sega fan.
HH: When did you decide you wanted to work in the video games industry?
FU: I started working in this industry when I was 25 years old. I graduated from Osaka University of Arts and wanted to do a living as an artist. But being an artist doesn’t bring food to your table… I was also interested in computers, particularly in CG technology. I took the chance and started working with a video game company.
HH: You started with Warp, right? And you worked first on Enemy Zero.
FU: Yes I worked on Enemy Zero. I was responsible for animations.
HH: Do you feel nostalgic when you think back of those times?
FU: It was… an arduous job.
HH: What was so tough? Was it the people you worked with?
FU: No, no. It was just hard work. We had loads of work piled up that we had to put out of the way if we wanted to release the game. By the time we did that, everything speeded up and we made it.
HH: Then came ICO and Shadow of the Colossus. I guess the inner artist in you emerged once more in those games.
FU: I’m not aware it happens, it’s a very natural thing. I mean, now I have taken it for granted, it’s just the way I am, right? I just wanted to put on the screen something of quality, something I would like to play myself.
HH: Your new game is not out yet. It’s going to be for the PlayStation 3, right? Can you tell us something about it?
FU: Well, I don’t think I can. What I can say is that we are creating a game that its function is not just to kill time, but perhaps with a good story, something similar to the previous games.
HH: When do you think we’ll get to play it?
FU: It’s a little early to say.
HH: Maybe next year?
FU: Well…