Interview

Putting the puzzle together
Virtual interview with Fumito Ueda about his new PlayStation 3 game

This virtual interview was put together by picking and sticking with each other all comments made by Fumito Ueda about his third game.

Team ICO Games Magazine UK: We do know that the platform for your next title will be the PlayStation 3. How has been developing for a machine that's so different from its predecessor?

Fumito Ueda: When we started looking what we could do for our third project we immediately realized that the next step forward was the 'next-generation.' We took our time to try and see what we could do with the PlayStation 3 and the ways we could use its power. There's so much freedom with the things you can do on this machine. The level of beauty will really become higher.

TIG: Are you encountering difficulties?

FU: When we started working on ICO ten years ago, we faced many challenges because we wanted to create something which did not exist. We are now facing a similar challenge with our new project. Production has not reached the critical stage and the company is very reasonable thanks to our achievements in the past. So, although I do normally get pressured, that’s not happened yet on the current project, and that’s something I feel gratitude for; that the company gives us the opportunity to focus by giving us time.

TIG: What about the PlayStation Network? Would you develop a title for that particular platform?

FU: Yes, I would work on a smaller-scale PSN game. As long as time permitted and I had the opportunity, yes.

TIG: We know that you can't possibly divulge details about what your new game is all about, but is there anything you could say?

FU: I can't say anything concrete about our next project, yes, but it may use the same theme of 'hold, and perform an action' from ICO and Shadow of the Colossus.

 

Curiosities of the colossus (ICO)
Curiosities of the colossus

 

TIG: What key elements are you trying to introduce in this title?

FU: We are creating a game that its function is not just to kill time, but perhaps with a good story, something similar to the previous games. I'm also very interested that it will have a long lifespan. Right now we are looking at games with a lifespan of two and a half years, whereas I'm hoping for the player to be able to go through the content over and over again.

TIG: If we had to ask whether it's visuals or gameplay concepts that really drive your games, what would you answer?

FU: I think it is very difficult to choose what is the more important of the two. They both coexist in my games. Both are equally important. I cannot choose… But if the gameplay is based on collecting things or killing enemies, then I think the aesthetics are more important. In my new project I’m trying to combine both.

TIG: Is this title a direct sequel to either ICO or Shadow of the Colossus?

FU: I do not really like the idea of sequels. I want to try many new things. That is what I feel I have to do every time I start a new project.

TIG: Can you hint at when you will announce the game?

FU: We are very anxious and looking forward to the day when we can finally show it. Please wait a little more, we are sure you’ll like it very much.

Kyozou no hokora

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